DrunkWombat 39 Posted Mar 17 - Because I need German heavy and medium crews. The seals should stay at T1 til they understand the game, if they can't tell why the tank in front of them just disappeared or why they bounce on the front but penetrate the side, they should stay at T1. Nerf the VK because Tazilon wrecks people in it. Been playing this game since beta days and yes, the complaints are often the same. With many maps being city or corridor maps, there really are only a few maps where the td can excel and even then only in a skilled player's hands.
Thats the main reason why most scouts driven by unicums don't spot for their teammates the other is WN8they spot for themselves and do damage, if one of the zombies notices the spotted enemy and starts shoting them, then its just luck that they didn't wasted their shot to miss a further away enemy and were reloading when you spotted the enemy.
3000+ damage with t67 and still not enough
It is very hard to get chevrons with arty — tried once this season and got lil bit over 4k dmg and 1k stun dmg on Paris not so easy to get such numbers in city maps and still had barely 10th place in final score. LordMuffin 28 Posted 04 October - If played well T67 is pretty op for it's tier, yes. So to get my wins in American tanks, and maximize XP, I play all tanks I have in all tiers 4 and above. Despite having a maths degree and 5 other science based degrees! As far as I understood — yes, they are. I hope they nerf the E25 at some point just so this idiot stops posting his garbage about it.